Nothing can be considered complete until it’s been armed, and that goes doubly so for the Interceptor. Although it isn’t particularly realistic, the arcade style controls really suit this game well, and help give it that over-the-top flavor. The car drives like a dream, cornering at absurd speeds and braking in an instant. Since the game controls all those pesky things like shifting and e-brakes, you get to concentrate on simple, arcade style driving action. The left analog stick on your PS2 controls the car movement, using the X button to accelerate and the square to brake. Spy Hunter couldn’t have an easier control system. With items like the Making of Spy Hunter, the Hover Spy cheat (it turns your car into a hover craft), and the Spy Hunter music video (performed by Saliva), there’s plenty of extras to suit any fan. If you manage to get all of the objectives for a given mission, and then beat the necessary time limit, you’ll unlock a special cheat in addition to the normal ending cut-scene that you get after every mission.
As you beat each level, you’ll be timed and checked on objectives. Spy Hunter also has its share of extras, all of which you can unlock the further you progress in the game. A mission style progression lets you advance through the game, learning the controls and weapons of the Interceptor, all the while presenting you with a decent challenge and a smooth learning curve.
Only their elite unit, the SpyHunter, can crack Nostra’s defenses, learn the location of the Four Horseman, and shut it down.ĭriven by Alec Sects, the same operative who shut down Nostra’s activities in 1983, the Interceptor is a sleek, fast, and highly maneuverable spy car loaded with weapons and gadgets that let you inflict various forms of injury on the goons working for Nostra. The International Espionage Section, or IES for short, is the only thing that stands between Nostra and worldwide chaos.
They’ve constructed a series of satellites codenamed the Four Horseman, which, once launched, can blanket the Earth with an electromagnetic pulse that will disable all electronics and power worldwide. Nostra, a multinational company headquartered in Israel, has a most dark and terrible ambition. You can create as much chaos as you want, and everyone likes to blow stuff up, right? This version is considerably darker (graphically) than its PS2 cousin, but don't let that deter you-it's just as much fun. Your guns and missiles are capable of wreaking havoc on nearly any commonplace object (windows, civilian traffic, etc.) that has nothing to do with your mission objectives, which is just mindless fun. 4) Action: Yup, this game is packed with it. It also jibes nicely with the hunt-and-destroy nature of the game. 3) Story: While only a tad better than an episode of The Dukes ofHazzard, the plot is captivating enough. You're only driving from point A to point B on each course, but clever shortcuts, speed-friendly road designs and diligent enemies keep each one exciting. No big surprise considering Paradigm's racing background. Even while kicking up cafe tables, chairs and other destructible objects, the game usually stays fast and fluid. 1) Speed: Your tricked-out spy car is a movin' mother. Let's dissect it into its top four attributes. It swipes the trademark black cars, catchy Peter Gunn theme and retro machine guns from the original 1980s coin-op, but the rest is all new. This neo Hunter is just a good action game tailor-made for adrenaline junkies like me. Lucky for us Spy Hunter turned out even better than I had hoped. When it comes to remakes, good ones are rarer than a three-dollar bill.